History

Myst and Mythrium
Myst - ''the naturally occurring energy, found in almost all regions of the world, affecting all living things, the climate, and even the land itself. Magic is but one of the diverse methods of harnessing the power of Myst, the most common being via its controlled release from mythrium, an ore known to hold high concentrations of condensed Myst within its metallic structure. For larger effects, a greater amount of Myst is required, making particularly rich mythrium a valuable commodity and the technology to harness it even more so. ''

''There are marked regional differences in the amount of Myst contained in the atmosphere and soil. While typically invisible to the naked eye, high densities of Myst will occasionally manifest in very visible phenomena. The highest concentrations of Myst can even do damage, leading to over-rapid changes in the environment, and violent behavior among animals and those more sensitive to the Myst's effects.''

Age of the Gods
"Many thousand years ago, all-powerful beings looked down upon the land, and their rule was absolute. They commanded all things on the earth. All was done according to their will. Then one day they withdrew behind the walls of a great city of their own making, disappearing from history's stage. In the vacuum left behind, the planet fell into chaos, until the march towards a new age finally began."

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The Rise and Fall of Civilization (as per the Kiltian Chant)
''To quell the maddness their absence left, the all-powerful beings, viewing the planet from their great walled city, granted a boon upon the peoples of the material plane. The boon granted the power to unite and rule - an age of peace grew from seed into a mighty forest. ''

''Eventually, that which was whole was cut and in its wake, destruction and peril spread. The prophet Kiltia witnessed a vision from the Light Father foretelling a great calamity. He climbed the mountains of the world and watched as the lands were swallowed by a great flood.''

The Light of Kiltia (Isles of Onogoro)
''Religion begun by the prophet Kiltia over one millennia ago. The religion of the Onogoran peoples is a dualistic system -- a polytheistic pantheon with a God of Light, Faram the Father, at its head. After embarking on a pilgrimage to proselytize and deliver the word of the vision he had seen to the people, Kiltia came to Mt Olivet, and from there his teachings spread. The Light of Kiltia, as his teachings were called, continued even after his death, until they covered all the land. ''

''Though the followers and churches of Kiltia are spread far and wide, they do not interfere in affairs of state or governance. Though at one point the church held considerable influence, they willingly discarded that power, fearing oppression. Ever since, church officials with the rank of celebrant or higher have been forbidden from participating in statecraft. In addition, Mt Olivet maintains a mutual non-incursion policy with the nearby Karelian City and surrounding territories. ''

Several decades ago, Saint Osana began a new teaching, claiming that Faram alone was the one true god, the popularity of this new sect is further lessening the power of the Light.

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The Mikotoan Alliance and House Mikoto
"King Raminas, thought to have survived the great flooding of the world, was the first to unite the Isles of Onogoro under one rule. He and his house, MIKOTO, formed the Mikotoan Alliance - allowing a self-governing system to take route, securing peace and prosperity though the islands even after it's end for nearly 400 years."

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House Karelia
''The royal bloodline Karelia had begun by the second prince of Karelia to take up the mantle of rule after King Raminas's passing. The reign of Raminas's direct descendants, House Mikoto, drew to a close after 400 years, marking the end of the Mikotoan Alliance, and the beginning of rule by House Karelia. Karelian reign continued for nearly seven centuries, until the Parlesian invasion brought their era to an end. ''

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Adventurer's Guild
The Adventure's Guild is a supranational organization that coordinates and protects the interest of Onogoro's adventurers. Each city holds host to its own branch of the Guild, where recently arrived travelers are required to register. The Guild also serves as a liaison between adventurers and the local populace, taking requests for assistance and assigning them to adventurers fit to fulfill them.

Karelia's branch is located within the notorious Cat Sanctuary.

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